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Part 490 of 541

๐Ÿ“˜ Database Sharding: Horizontal Scaling

Master database sharding: horizontal scaling in Python with practical examples, best practices, and real-world applications ๐Ÿš€

๐Ÿš€Intermediate
25 min read

Prerequisites

  • Basic understanding of programming concepts ๐Ÿ“
  • Python installation (3.8+) ๐Ÿ
  • VS Code or preferred IDE ๐Ÿ’ป

What you'll learn

  • Understand the concept fundamentals ๐ŸŽฏ
  • Apply the concept in real projects ๐Ÿ—๏ธ
  • Debug common issues ๐Ÿ›
  • Write clean, Pythonic code โœจ

๐ŸŽฏ Introduction

Welcome to this exciting tutorial on database sharding! ๐ŸŽ‰ Ever wondered how massive platforms like Instagram, Twitter, or Netflix handle billions of records without breaking a sweat? The secret is database sharding - a powerful technique for horizontal scaling!

Youโ€™ll discover how sharding can transform your database architecture from a single overwhelmed server to a distributed powerhouse. Whether youโ€™re building social networks ๐ŸŒ, e-commerce platforms ๐Ÿ›’, or analytics systems ๐Ÿ“Š, understanding sharding is essential for scaling your applications to millions of users.

By the end of this tutorial, youโ€™ll feel confident implementing sharding strategies in your own projects! Letโ€™s dive in! ๐ŸŠโ€โ™‚๏ธ

๐Ÿ“š Understanding Database Sharding

๐Ÿค” What is Database Sharding?

Database sharding is like splitting a huge library into multiple smaller libraries ๐Ÿ“š. Instead of having one massive building that gets crowded, you create several specialized branches - each handling a portion of the books!

In Python terms, sharding means distributing your data across multiple database servers (shards) based on a sharding key. This means you can:

  • โœจ Scale horizontally by adding more servers
  • ๐Ÿš€ Improve query performance by reducing data per server
  • ๐Ÿ›ก๏ธ Increase availability with distributed architecture

๐Ÿ’ก Why Use Database Sharding?

Hereโ€™s why developers love sharding:

  1. Infinite Scalability ๐Ÿš€: Add more shards as your data grows
  2. Better Performance โšก: Queries run faster on smaller datasets
  3. Fault Isolation ๐Ÿ›ก๏ธ: One shard failure doesnโ€™t affect others
  4. Cost Efficiency ๐Ÿ’ฐ: Use commodity hardware instead of supercomputers

Real-world example: Imagine building a social media platform ๐Ÿ“ฑ. With sharding, you can distribute users across multiple databases based on their location or user ID, ensuring fast response times globally!

๐Ÿ”ง Basic Syntax and Usage

๐Ÿ“ Simple Example

Letโ€™s start with a friendly example of a basic sharding implementation:

# ๐Ÿ‘‹ Hello, Sharding!
import hashlib
from typing import Dict, List, Any

class DatabaseShard:
    """๐ŸŽจ Represents a single database shard"""
    def __init__(self, shard_id: str):
        self.shard_id = shard_id
        self.data: Dict[str, Any] = {}  # ๐Ÿ“ฆ Simple in-memory storage
    
    def insert(self, key: str, value: Any) -> None:
        """โœจ Insert data into this shard"""
        self.data[key] = value
        print(f"๐Ÿ’พ Inserted {key} into shard {self.shard_id}")
    
    def get(self, key: str) -> Any:
        """๐Ÿ” Retrieve data from this shard"""
        return self.data.get(key)

class ShardManager:
    """๐ŸŽฏ Manages multiple database shards"""
    def __init__(self, num_shards: int):
        self.shards = [
            DatabaseShard(f"shard_{i}") 
            for i in range(num_shards)
        ]
        print(f"๐Ÿš€ Created {num_shards} shards!")
    
    def get_shard(self, key: str) -> DatabaseShard:
        """๐ŸŽฒ Determine which shard holds this key"""
        # Using consistent hashing ๐Ÿ”„
        hash_value = int(hashlib.md5(key.encode()).hexdigest(), 16)
        shard_index = hash_value % len(self.shards)
        return self.shards[shard_index]
    
    def insert(self, key: str, value: Any) -> None:
        """โž• Insert data into appropriate shard"""
        shard = self.get_shard(key)
        shard.insert(key, value)
    
    def get(self, key: str) -> Any:
        """๐Ÿ” Get data from appropriate shard"""
        shard = self.get_shard(key)
        return shard.get(key)

# ๐ŸŽฎ Let's use it!
manager = ShardManager(3)
manager.insert("user_123", {"name": "Alice", "emoji": "๐Ÿ‘ฉโ€๐Ÿ’ป"})
manager.insert("user_456", {"name": "Bob", "emoji": "๐Ÿ‘จโ€๐Ÿ’ผ"})

๐Ÿ’ก Explanation: Notice how we use consistent hashing to determine which shard stores each piece of data. The hash function ensures even distribution across shards!

๐ŸŽฏ Common Patterns

Here are sharding patterns youโ€™ll use in production:

# ๐Ÿ—๏ธ Pattern 1: Range-based sharding
class RangeShardManager:
    """๐Ÿ“Š Shards data based on ranges"""
    def __init__(self):
        self.shards = {
            "A-H": DatabaseShard("shard_1"),  # ๐Ÿ…ฐ๏ธ Names A-H
            "I-P": DatabaseShard("shard_2"),  # ๐Ÿ…ฑ๏ธ Names I-P
            "Q-Z": DatabaseShard("shard_3")   # ๐Ÿ…พ๏ธ Names Q-Z
        }
    
    def get_shard_by_name(self, name: str) -> DatabaseShard:
        first_letter = name[0].upper()
        if "A" <= first_letter <= "H":
            return self.shards["A-H"]
        elif "I" <= first_letter <= "P":
            return self.shards["I-P"]
        else:
            return self.shards["Q-Z"]

# ๐ŸŽจ Pattern 2: Geographic sharding
class GeoShardManager:
    """๐ŸŒ Shards data by geographic location"""
    def __init__(self):
        self.region_shards = {
            "US": DatabaseShard("us_shard"),    # ๐Ÿ‡บ๐Ÿ‡ธ
            "EU": DatabaseShard("eu_shard"),    # ๐Ÿ‡ช๐Ÿ‡บ
            "ASIA": DatabaseShard("asia_shard") # ๐ŸŒ
        }
    
    def get_shard_by_region(self, region: str) -> DatabaseShard:
        return self.region_shards.get(region, self.region_shards["US"])

# ๐Ÿ”„ Pattern 3: Time-based sharding
from datetime import datetime

class TimeShardManager:
    """๐Ÿ“… Shards data by time periods"""
    def __init__(self):
        self.year_shards: Dict[int, DatabaseShard] = {}
    
    def get_shard_by_date(self, date: datetime) -> DatabaseShard:
        year = date.year
        if year not in self.year_shards:
            self.year_shards[year] = DatabaseShard(f"shard_{year}")
        return self.year_shards[year]

๐Ÿ’ก Practical Examples

๐Ÿ›’ Example 1: E-commerce Order System

Letโ€™s build a sharded order management system:

# ๐Ÿ›๏ธ E-commerce order sharding system
import json
from datetime import datetime
from typing import Optional

class Order:
    """๐Ÿ“ฆ Represents an order"""
    def __init__(self, order_id: str, user_id: str, items: List[Dict], total: float):
        self.order_id = order_id
        self.user_id = user_id
        self.items = items
        self.total = total
        self.created_at = datetime.now()
        self.status = "pending"  # ๐Ÿ“‹ Order status
        self.emoji = "๐Ÿ›’"

class OrderShardSystem:
    """๐Ÿช Sharded order management system"""
    def __init__(self, num_shards: int = 4):
        self.shards = [DatabaseShard(f"order_shard_{i}") for i in range(num_shards)]
        self.user_shard_map = {}  # ๐Ÿ—บ๏ธ Cache user-to-shard mapping
        print(f"๐Ÿš€ Order system initialized with {num_shards} shards!")
    
    def _get_user_shard(self, user_id: str) -> DatabaseShard:
        """๐ŸŽฏ Get shard for user (sticky sharding)"""
        if user_id not in self.user_shard_map:
            # Assign user to shard based on hash
            hash_value = int(hashlib.md5(user_id.encode()).hexdigest(), 16)
            shard_index = hash_value % len(self.shards)
            self.user_shard_map[user_id] = shard_index
        
        return self.shards[self.user_shard_map[user_id]]
    
    def create_order(self, order: Order) -> None:
        """๐Ÿ›๏ธ Create new order in appropriate shard"""
        shard = self._get_user_shard(order.user_id)
        order_data = {
            "order_id": order.order_id,
            "user_id": order.user_id,
            "items": order.items,
            "total": order.total,
            "created_at": order.created_at.isoformat(),
            "status": order.status
        }
        shard.insert(order.order_id, order_data)
        print(f"โœ… Order {order.order_id} created for user {order.user_id}!")
    
    def get_user_orders(self, user_id: str) -> List[Dict]:
        """๐Ÿ“‹ Get all orders for a user (efficient!)"""
        shard = self._get_user_shard(user_id)
        user_orders = []
        
        # All user orders are in the same shard! ๐ŸŽฏ
        for key, order in shard.data.items():
            if order.get("user_id") == user_id:
                user_orders.append(order)
        
        return sorted(user_orders, key=lambda x: x["created_at"], reverse=True)
    
    def update_order_status(self, order_id: str, user_id: str, status: str) -> None:
        """๐Ÿ”„ Update order status"""
        shard = self._get_user_shard(user_id)
        order = shard.get(order_id)
        if order:
            order["status"] = status
            shard.insert(order_id, order)
            print(f"๐Ÿ“ฆ Order {order_id} updated to {status}!")

# ๐ŸŽฎ Let's use it!
order_system = OrderShardSystem(num_shards=3)

# Create some orders
order1 = Order("ORD-001", "USER-123", 
              [{"item": "Python Book", "price": 29.99, "emoji": "๐Ÿ“˜"}], 
              29.99)
order2 = Order("ORD-002", "USER-123", 
              [{"item": "Coffee Mug", "price": 12.99, "emoji": "โ˜•"}], 
              12.99)
order3 = Order("ORD-003", "USER-456", 
              [{"item": "Keyboard", "price": 89.99, "emoji": "โŒจ๏ธ"}], 
              89.99)

order_system.create_order(order1)
order_system.create_order(order2)
order_system.create_order(order3)

# Get user orders (fast because they're all in one shard!)
user_orders = order_system.get_user_orders("USER-123")
print(f"\n๐Ÿ“‹ Found {len(user_orders)} orders for USER-123")

๐ŸŽฏ Try it yourself: Add a method to calculate total revenue per shard and implement cross-shard analytics!

๐ŸŽฎ Example 2: Gaming Leaderboard System

Letโ€™s make a sharded leaderboard for a multiplayer game:

# ๐Ÿ† Sharded gaming leaderboard system
import heapq
from collections import defaultdict

class Player:
    """๐ŸŽฎ Represents a game player"""
    def __init__(self, player_id: str, username: str, region: str):
        self.player_id = player_id
        self.username = username
        self.region = region
        self.score = 0
        self.level = 1
        self.achievements = []
        self.emoji = "๐ŸŽฎ"

class LeaderboardShardSystem:
    """๐Ÿ… Sharded leaderboard for global gaming"""
    def __init__(self):
        # Geographic sharding for low latency! ๐ŸŒ
        self.region_shards = {
            "NA": DatabaseShard("north_america"),    # ๐ŸŒŽ
            "EU": DatabaseShard("europe"),           # ๐ŸŒ
            "ASIA": DatabaseShard("asia"),           # ๐ŸŒ
            "SA": DatabaseShard("south_america")     # ๐ŸŒŽ
        }
        
        # Score buckets for efficient ranking ๐Ÿ“Š
        self.score_buckets = defaultdict(list)
        print("๐Ÿš€ Global leaderboard system initialized!")
    
    def add_player(self, player: Player) -> None:
        """โž• Add new player to regional shard"""
        shard = self.region_shards.get(player.region, self.region_shards["NA"])
        player_data = {
            "player_id": player.player_id,
            "username": player.username,
            "score": player.score,
            "level": player.level,
            "achievements": player.achievements,
            "region": player.region
        }
        shard.insert(player.player_id, player_data)
        print(f"๐ŸŽฏ Player {player.username} joined {player.region} region!")
    
    def update_score(self, player_id: str, region: str, points: int) -> None:
        """๐ŸŽฏ Update player score"""
        shard = self.region_shards.get(region)
        player_data = shard.get(player_id)
        
        if player_data:
            old_score = player_data["score"]
            player_data["score"] += points
            
            # Level up every 1000 points! ๐ŸŽŠ
            new_level = (player_data["score"] // 1000) + 1
            if new_level > player_data["level"]:
                player_data["level"] = new_level
                player_data["achievements"].append(f"๐Ÿ† Level {new_level} Master")
                print(f"๐ŸŽ‰ {player_data['username']} leveled up to {new_level}!")
            
            shard.insert(player_id, player_data)
            self._update_score_bucket(player_id, old_score, player_data["score"])
            print(f"โœจ {player_data['username']} earned {points} points!")
    
    def _update_score_bucket(self, player_id: str, old_score: int, new_score: int):
        """๐Ÿ“Š Update score buckets for efficient ranking"""
        old_bucket = old_score // 1000
        new_bucket = new_score // 1000
        
        if old_bucket != new_bucket:
            if player_id in self.score_buckets[old_bucket]:
                self.score_buckets[old_bucket].remove(player_id)
            self.score_buckets[new_bucket].append(player_id)
    
    def get_regional_leaderboard(self, region: str, top_n: int = 10) -> List[Dict]:
        """๐Ÿ… Get top players in a region"""
        shard = self.region_shards.get(region)
        if not shard:
            return []
        
        # Use heap for efficient top-N ๐ŸŽฏ
        players = []
        for player_id, player_data in shard.data.items():
            heapq.heappush(players, (-player_data["score"], player_data))
        
        # Get top N players
        top_players = []
        for _ in range(min(top_n, len(players))):
            if players:
                score, player = heapq.heappop(players)
                top_players.append(player)
        
        return top_players
    
    def get_global_leaderboard(self, top_n: int = 10) -> List[Dict]:
        """๐ŸŒ Get global top players (cross-shard query)"""
        all_players = []
        
        # Collect top players from each shard ๐ŸŒ
        for region, shard in self.region_shards.items():
            regional_top = self.get_regional_leaderboard(region, top_n)
            all_players.extend(regional_top)
        
        # Sort globally and return top N
        all_players.sort(key=lambda x: x["score"], reverse=True)
        return all_players[:top_n]

# ๐ŸŽฎ Let's play!
leaderboard = LeaderboardShardSystem()

# Add players from different regions
players = [
    Player("P001", "DragonSlayer", "NA"),
    Player("P002", "NinjaWarrior", "ASIA"),
    Player("P003", "VikingKing", "EU"),
    Player("P004", "AztecEagle", "SA")
]

for player in players:
    leaderboard.add_player(player)

# Simulate gameplay
leaderboard.update_score("P001", "NA", 1500)
leaderboard.update_score("P002", "ASIA", 2000)
leaderboard.update_score("P003", "EU", 1800)
leaderboard.update_score("P004", "SA", 900)

# Get leaderboards
print("\n๐Ÿ… North America Leaderboard:")
na_leaders = leaderboard.get_regional_leaderboard("NA", 5)
for i, player in enumerate(na_leaders, 1):
    print(f"  {i}. {player['username']} - {player['score']} points")

print("\n๐ŸŒ Global Leaderboard:")
global_leaders = leaderboard.get_global_leaderboard(5)
for i, player in enumerate(global_leaders, 1):
    print(f"  {i}. {player['username']} - {player['score']} points")

๐Ÿš€ Advanced Concepts

๐Ÿง™โ€โ™‚๏ธ Advanced Topic 1: Consistent Hashing with Virtual Nodes

When youโ€™re ready to level up, implement advanced consistent hashing:

# ๐ŸŽฏ Advanced consistent hashing with virtual nodes
import bisect
from hashlib import md5

class ConsistentHashRing:
    """๐Ÿ’ Consistent hash ring for better distribution"""
    def __init__(self, nodes: List[str], virtual_nodes: int = 150):
        self.nodes = nodes
        self.virtual_nodes = virtual_nodes
        self.ring = {}
        self.sorted_keys = []
        self._build_ring()
        print(f"โœจ Built hash ring with {len(nodes)} nodes and {virtual_nodes} virtual nodes each!")
    
    def _hash(self, key: str) -> int:
        """๐Ÿ” Generate hash value"""
        return int(md5(key.encode()).hexdigest(), 16)
    
    def _build_ring(self):
        """๐Ÿ—๏ธ Build the hash ring with virtual nodes"""
        for node in self.nodes:
            for i in range(self.virtual_nodes):
                virtual_key = f"{node}:{i}"
                hash_value = self._hash(virtual_key)
                self.ring[hash_value] = node
                bisect.insort(self.sorted_keys, hash_value)
    
    def get_node(self, key: str) -> str:
        """๐ŸŽฏ Find node responsible for key"""
        if not self.ring:
            return None
        
        hash_value = self._hash(key)
        index = bisect.bisect_right(self.sorted_keys, hash_value)
        
        # Wrap around to first node if needed ๐Ÿ”„
        if index == len(self.sorted_keys):
            index = 0
        
        return self.ring[self.sorted_keys[index]]
    
    def add_node(self, node: str):
        """โž• Add new node to ring (for scaling!)"""
        self.nodes.append(node)
        for i in range(self.virtual_nodes):
            virtual_key = f"{node}:{i}"
            hash_value = self._hash(virtual_key)
            self.ring[hash_value] = node
            bisect.insort(self.sorted_keys, hash_value)
        print(f"๐Ÿš€ Added node {node} to the ring!")
    
    def remove_node(self, node: str):
        """โž– Remove node from ring"""
        self.nodes.remove(node)
        for i in range(self.virtual_nodes):
            virtual_key = f"{node}:{i}"
            hash_value = self._hash(virtual_key)
            del self.ring[hash_value]
            self.sorted_keys.remove(hash_value)
        print(f"๐Ÿ‘‹ Removed node {node} from the ring!")

# ๐Ÿช„ Using the consistent hash ring
shard_nodes = ["shard_1", "shard_2", "shard_3"]
hash_ring = ConsistentHashRing(shard_nodes)

# Test distribution
test_keys = [f"user_{i}" for i in range(100)]
distribution = defaultdict(int)

for key in test_keys:
    node = hash_ring.get_node(key)
    distribution[node] += 1

print("\n๐Ÿ“Š Key distribution:")
for node, count in distribution.items():
    print(f"  {node}: {count} keys ({count/len(test_keys)*100:.1f}%)")

๐Ÿ—๏ธ Advanced Topic 2: Cross-Shard Queries and Aggregation

For complex queries across shards:

# ๐Ÿš€ Cross-shard query engine
import asyncio
from concurrent.futures import ThreadPoolExecutor
from typing import Callable, Any

class ShardQueryEngine:
    """๐Ÿ” Execute queries across multiple shards"""
    def __init__(self, shards: List[DatabaseShard]):
        self.shards = shards
        self.executor = ThreadPoolExecutor(max_workers=len(shards))
        print(f"๐Ÿš€ Query engine initialized for {len(shards)} shards!")
    
    def map_reduce(self, 
                   map_func: Callable[[DatabaseShard], Any],
                   reduce_func: Callable[[List[Any]], Any]) -> Any:
        """๐Ÿ—บ๏ธ Map-reduce pattern for cross-shard queries"""
        # Map phase - parallel execution! โšก
        futures = []
        for shard in self.shards:
            future = self.executor.submit(map_func, shard)
            futures.append(future)
        
        # Collect results
        results = []
        for future in futures:
            results.append(future.result())
        
        # Reduce phase ๐Ÿ“Š
        return reduce_func(results)
    
    def aggregate_sum(self, field: str) -> float:
        """โž• Sum a field across all shards"""
        def map_sum(shard: DatabaseShard) -> float:
            total = 0
            for key, value in shard.data.items():
                if isinstance(value, dict) and field in value:
                    total += value[field]
            return total
        
        def reduce_sum(totals: List[float]) -> float:
            return sum(totals)
        
        return self.map_reduce(map_sum, reduce_sum)
    
    def search_all_shards(self, condition: Callable[[Any], bool]) -> List[Any]:
        """๐Ÿ” Search across all shards with condition"""
        def map_search(shard: DatabaseShard) -> List[Any]:
            results = []
            for key, value in shard.data.items():
                if condition(value):
                    results.append(value)
            return results
        
        def reduce_search(shard_results: List[List[Any]]) -> List[Any]:
            all_results = []
            for results in shard_results:
                all_results.extend(results)
            return all_results
        
        return self.map_reduce(map_search, reduce_search)

# ๐ŸŽฎ Example usage
# Create sample shards with data
shards = [DatabaseShard(f"shard_{i}") for i in range(3)]

# Add sample data
for i in range(30):
    shard_idx = i % 3
    shards[shard_idx].insert(f"order_{i}", {
        "order_id": f"order_{i}",
        "amount": 10 + (i * 5),
        "status": "completed" if i % 2 == 0 else "pending"
    })

# Create query engine
query_engine = ShardQueryEngine(shards)

# Calculate total revenue across all shards! ๐Ÿ’ฐ
total_revenue = query_engine.aggregate_sum("amount")
print(f"\n๐Ÿ’ฐ Total revenue across all shards: ${total_revenue}")

# Find all completed orders
completed_orders = query_engine.search_all_shards(
    lambda order: isinstance(order, dict) and order.get("status") == "completed"
)
print(f"โœ… Found {len(completed_orders)} completed orders across all shards")

โš ๏ธ Common Pitfalls and Solutions

๐Ÿ˜ฑ Pitfall 1: Hot Shards

# โŒ Wrong way - creating hot shards!
class BadSharding:
    def get_shard(self, user_id: str) -> int:
        # Celebrity users all end up on shard 0! ๐Ÿ’ฅ
        if user_id in ["celebrity1", "celebrity2", "celebrity3"]:
            return 0
        return hash(user_id) % 3

# โœ… Correct way - even distribution!
class GoodSharding:
    def __init__(self):
        self.virtual_shards = 100  # More virtual shards
        self.physical_shards = 3
    
    def get_shard(self, user_id: str) -> int:
        # Use consistent hashing for even distribution ๐ŸŽฏ
        virtual_shard = hash(user_id) % self.virtual_shards
        return virtual_shard % self.physical_shards

๐Ÿคฏ Pitfall 2: Cross-Shard Joins

# โŒ Dangerous - inefficient cross-shard joins!
def get_user_with_orders_bad(user_id: str, user_shard: DatabaseShard, order_shard: DatabaseShard):
    user = user_shard.get(user_id)  # User in one shard
    orders = []
    # Scanning entire order shard! ๐Ÿ’ฅ
    for key, order in order_shard.data.items():
        if order.get("user_id") == user_id:
            orders.append(order)
    return {"user": user, "orders": orders}

# โœ… Better - keep related data together!
class UserOrderShard:
    """๐ŸŽฏ Keep user and their orders in same shard"""
    def __init__(self):
        self.data = {}
    
    def add_user_with_orders(self, user_id: str, user_data: dict, orders: list):
        self.data[user_id] = {
            "user": user_data,
            "orders": orders  # All user orders in same shard! โœจ
        }
    
    def get_user_with_orders(self, user_id: str):
        return self.data.get(user_id, {})

๐Ÿ› ๏ธ Best Practices

  1. ๐ŸŽฏ Choose the Right Sharding Key: Use keys that distribute data evenly
  2. ๐Ÿ“Š Monitor Shard Balance: Track data distribution and rebalance when needed
  3. ๐Ÿ›ก๏ธ Plan for Resharding: Design your system to handle shard count changes
  4. ๐Ÿ”„ Use Consistent Hashing: Minimize data movement when adding/removing shards
  5. ๐Ÿ’พ Keep Related Data Together: Avoid cross-shard joins by smart data placement

๐Ÿงช Hands-On Exercise

๐ŸŽฏ Challenge: Build a Sharded Social Media System

Create a sharded social media platform:

๐Ÿ“‹ Requirements:

  • โœ… User profiles distributed across shards
  • ๐Ÿท๏ธ Posts stored with their authors (same shard)
  • ๐Ÿ‘ฅ Friend relationships with bidirectional lookups
  • ๐Ÿ“Š Analytics for post engagement
  • ๐ŸŽจ Each user needs a profile emoji!

๐Ÿš€ Bonus Points:

  • Add timeline generation across shards
  • Implement hashtag trending analysis
  • Create a recommendation engine

๐Ÿ’ก Solution

๐Ÿ” Click to see solution
# ๐ŸŽฏ Sharded social media system!
from datetime import datetime
import uuid

class SocialMediaShard:
    """๐Ÿ“ฑ Single shard for social media data"""
    def __init__(self, shard_id: str):
        self.shard_id = shard_id
        self.users = {}
        self.posts = {}
        self.friendships = defaultdict(set)

class ShardedSocialMedia:
    """๐ŸŒ Distributed social media platform"""
    def __init__(self, num_shards: int = 4):
        self.shards = [SocialMediaShard(f"social_shard_{i}") for i in range(num_shards)]
        self.hash_ring = ConsistentHashRing([s.shard_id for s in self.shards])
        print(f"๐Ÿš€ Social media platform initialized with {num_shards} shards!")
    
    def _get_shard_for_user(self, user_id: str) -> SocialMediaShard:
        """๐ŸŽฏ Get shard for user using consistent hashing"""
        shard_id = self.hash_ring.get_node(user_id)
        for shard in self.shards:
            if shard.shard_id == shard_id:
                return shard
        return self.shards[0]
    
    def create_user(self, user_id: str, username: str, emoji: str) -> None:
        """๐Ÿ‘ค Create new user profile"""
        shard = self._get_shard_for_user(user_id)
        shard.users[user_id] = {
            "user_id": user_id,
            "username": username,
            "emoji": emoji,
            "created_at": datetime.now().isoformat(),
            "post_count": 0,
            "friend_count": 0
        }
        print(f"โœ… User {emoji} {username} created!")
    
    def create_post(self, user_id: str, content: str) -> str:
        """๐Ÿ“ Create new post (stored with user)"""
        shard = self._get_shard_for_user(user_id)
        post_id = str(uuid.uuid4())
        
        shard.posts[post_id] = {
            "post_id": post_id,
            "user_id": user_id,
            "content": content,
            "created_at": datetime.now().isoformat(),
            "likes": 0,
            "comments": []
        }
        
        # Update user post count
        if user_id in shard.users:
            shard.users[user_id]["post_count"] += 1
        
        print(f"๐Ÿ“ฎ Post created by user {user_id}!")
        return post_id
    
    def add_friend(self, user_id: str, friend_id: str) -> None:
        """๐Ÿ‘ฅ Add bidirectional friendship"""
        # Store in both users' shards for fast lookup
        user_shard = self._get_shard_for_user(user_id)
        friend_shard = self._get_shard_for_user(friend_id)
        
        user_shard.friendships[user_id].add(friend_id)
        friend_shard.friendships[friend_id].add(user_id)
        
        # Update friend counts
        if user_id in user_shard.users:
            user_shard.users[user_id]["friend_count"] += 1
        if friend_id in friend_shard.users:
            friend_shard.users[friend_id]["friend_count"] += 1
        
        print(f"๐Ÿค {user_id} and {friend_id} are now friends!")
    
    def get_user_timeline(self, user_id: str, limit: int = 10) -> List[Dict]:
        """๐Ÿ“‹ Get user's timeline (own posts + friends' posts)"""
        user_shard = self._get_shard_for_user(user_id)
        timeline_posts = []
        
        # Get user's own posts
        for post_id, post in user_shard.posts.items():
            if post["user_id"] == user_id:
                timeline_posts.append(post)
        
        # Get friends' posts (may require cross-shard queries)
        friends = user_shard.friendships.get(user_id, set())
        for friend_id in friends:
            friend_shard = self._get_shard_for_user(friend_id)
            for post_id, post in friend_shard.posts.items():
                if post["user_id"] == friend_id:
                    timeline_posts.append(post)
        
        # Sort by timestamp and return latest
        timeline_posts.sort(key=lambda x: x["created_at"], reverse=True)
        return timeline_posts[:limit]
    
    def get_trending_stats(self) -> Dict:
        """๐Ÿ“Š Get platform-wide statistics"""
        total_users = 0
        total_posts = 0
        total_friendships = 0
        
        for shard in self.shards:
            total_users += len(shard.users)
            total_posts += len(shard.posts)
            total_friendships += sum(len(friends) for friends in shard.friendships.values())
        
        return {
            "total_users": total_users,
            "total_posts": total_posts,
            "total_friendships": total_friendships // 2,  # Bidirectional
            "avg_posts_per_user": total_posts / max(total_users, 1)
        }

# ๐ŸŽฎ Test the system!
social_media = ShardedSocialMedia(num_shards=3)

# Create users
users = [
    ("user_001", "Alice", "๐Ÿ‘ฉโ€๐Ÿ’ป"),
    ("user_002", "Bob", "๐Ÿ‘จโ€๐Ÿ’ผ"),
    ("user_003", "Charlie", "๐Ÿ‘จโ€๐ŸŽจ"),
    ("user_004", "Diana", "๐Ÿ‘ฉโ€๐Ÿ”ฌ")
]

for user_id, username, emoji in users:
    social_media.create_user(user_id, username, emoji)

# Create friendships
social_media.add_friend("user_001", "user_002")
social_media.add_friend("user_001", "user_003")
social_media.add_friend("user_002", "user_004")

# Create posts
social_media.create_post("user_001", "Hello sharded world! ๐ŸŒ")
social_media.create_post("user_002", "Database sharding is awesome! ๐Ÿš€")
social_media.create_post("user_003", "Learning Python every day! ๐Ÿ")

# Get timeline
print("\n๐Ÿ“‹ Alice's Timeline:")
timeline = social_media.get_user_timeline("user_001")
for post in timeline:
    print(f"  - {post['content']} (by {post['user_id']})")

# Get stats
stats = social_media.get_trending_stats()
print(f"\n๐Ÿ“Š Platform Statistics:")
print(f"  Users: {stats['total_users']}")
print(f"  Posts: {stats['total_posts']}")
print(f"  Friendships: {stats['total_friendships']}")

๐ŸŽ“ Key Takeaways

Youโ€™ve learned so much! Hereโ€™s what you can now do:

  • โœ… Implement database sharding with confidence ๐Ÿ’ช
  • โœ… Choose appropriate sharding strategies for your use case ๐Ÿ›ก๏ธ
  • โœ… Build scalable distributed systems in Python ๐ŸŽฏ
  • โœ… Handle cross-shard queries efficiently ๐Ÿ›
  • โœ… Design for horizontal scaling from the start! ๐Ÿš€

Remember: Sharding is powerful but comes with complexity. Start simple and shard when you need to scale! ๐Ÿค

๐Ÿค Next Steps

Congratulations! ๐ŸŽ‰ Youโ€™ve mastered database sharding!

Hereโ€™s what to do next:

  1. ๐Ÿ’ป Practice with the social media exercise above
  2. ๐Ÿ—๏ธ Build a sharded analytics system for your projects
  3. ๐Ÿ“š Learn about shard rebalancing and migration strategies
  4. ๐ŸŒŸ Explore real-world sharding in MongoDB or Cassandra!

Remember: Every scalable system started with understanding sharding. Keep building, keep scaling, and most importantly, have fun! ๐Ÿš€


Happy sharding! ๐ŸŽ‰๐Ÿš€โœจ