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Part 448 of 541

๐Ÿš€ Non-blocking Sockets: Async I/O

Master non-blocking sockets and async I/O in Python with practical examples, best practices, and real-world applications ๐Ÿš€

๐Ÿ’ŽAdvanced
25 min read

Prerequisites

  • Basic understanding of programming concepts ๐Ÿ“
  • Python installation (3.8+) ๐Ÿ
  • VS Code or preferred IDE ๐Ÿ’ป

What you'll learn

  • Understand the concept fundamentals ๐ŸŽฏ
  • Apply the concept in real projects ๐Ÿ—๏ธ
  • Debug common issues ๐Ÿ›
  • Write clean, Pythonic code โœจ

๐ŸŽฏ Introduction

Welcome to this exciting tutorial on non-blocking sockets and async I/O! ๐ŸŽ‰ In this guide, weโ€™ll explore how to build high-performance network applications that can handle thousands of connections simultaneously.

Youโ€™ll discover how non-blocking sockets can transform your Python network programming experience. Whether youโ€™re building chat servers ๐Ÿ’ฌ, game servers ๐ŸŽฎ, or real-time data streams ๐Ÿ“Š, understanding async I/O is essential for writing scalable, responsive network applications.

By the end of this tutorial, youโ€™ll feel confident using non-blocking sockets in your own projects! Letโ€™s dive in! ๐ŸŠโ€โ™‚๏ธ

๐Ÿ“š Understanding Non-blocking Sockets

๐Ÿค” What are Non-blocking Sockets?

Non-blocking sockets are like a restaurant with multiple chefs ๐Ÿ‘จโ€๐Ÿณ. Think of traditional blocking sockets as having one chef who must finish each order completely before starting the next. Non-blocking sockets are like having many chefs who can start multiple orders and switch between them as needed!

In Python terms, non-blocking sockets allow your program to initiate network operations without waiting for them to complete. This means you can:

  • โœจ Handle multiple connections simultaneously
  • ๐Ÿš€ Respond to events as they happen
  • ๐Ÿ›ก๏ธ Prevent one slow connection from blocking others

๐Ÿ’ก Why Use Non-blocking Sockets?

Hereโ€™s why developers love non-blocking sockets:

  1. Scalability ๐Ÿ”’: Handle thousands of concurrent connections
  2. Responsiveness ๐Ÿ’ป: No freezing while waiting for I/O
  3. Resource Efficiency ๐Ÿ“–: Use fewer threads/processes
  4. Real-time Performance ๐Ÿ”ง: Perfect for chat, gaming, and streaming

Real-world example: Imagine building a chat server ๐Ÿ’ฌ. With non-blocking sockets, you can handle messages from hundreds of users without any user experiencing delays!

๐Ÿ”ง Basic Syntax and Usage

๐Ÿ“ Simple Example

Letโ€™s start with a friendly example:

# ๐Ÿ‘‹ Hello, Non-blocking Sockets!
import socket
import select

# ๐ŸŽจ Creating a non-blocking socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_socket.setblocking(False)  # ๐Ÿš€ Make it non-blocking!
server_socket.bind(('localhost', 5000))
server_socket.listen(5)

print("๐ŸŽ‰ Non-blocking server is ready!")

# ๐Ÿ“š Lists to track our sockets
inputs = [server_socket]  # ๐Ÿ‘‚ Sockets we're reading from
outputs = []              # ๐Ÿ“ค Sockets ready to send data

๐Ÿ’ก Explanation: Notice how we use setblocking(False) to make our socket non-blocking! The select module helps us monitor multiple sockets efficiently.

๐ŸŽฏ Common Patterns

Here are patterns youโ€™ll use daily:

# ๐Ÿ—๏ธ Pattern 1: Using select for I/O multiplexing
import select

while inputs:
    # ๐ŸŽฏ Wait for at least one socket to be ready
    readable, writable, exceptional = select.select(
        inputs, outputs, inputs, timeout=1.0
    )
    
    # ๐Ÿ“– Handle readable sockets
    for sock in readable:
        if sock is server_socket:
            # ๐ŸŽŠ New connection!
            client, address = sock.accept()
            client.setblocking(False)
            inputs.append(client)
            print(f"โœจ New connection from {address}")

# ๐ŸŽจ Pattern 2: Async/await with asyncio
import asyncio

async def handle_client(reader, writer):
    # ๐Ÿ’ฌ Echo server example
    data = await reader.read(100)
    message = data.decode()
    writer.write(f"Echo: {message}".encode())
    await writer.drain()
    writer.close()

# ๐Ÿ”„ Pattern 3: Non-blocking send/recv
try:
    data = client_socket.recv(1024)  # ๐Ÿ“ฅ Might raise error if no data
except BlockingIOError:
    pass  # ๐ŸŽฏ No data available yet, that's OK!

๐Ÿ’ก Practical Examples

๐ŸŽฎ Example 1: Real-time Game Server

Letโ€™s build something real:

# ๐ŸŽฎ Simple multiplayer game server
import socket
import select
import json

class GameServer:
    def __init__(self, host='localhost', port=5555):
        # ๐Ÿ—๏ธ Setup non-blocking server socket
        self.server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self.server.setblocking(False)
        self.server.bind((host, port))
        self.server.listen(10)
        
        # ๐ŸŽฏ Game state tracking
        self.inputs = [self.server]
        self.players = {}  # ๐ŸŽฎ socket -> player data
        self.game_state = {
            'positions': {},  # ๐Ÿ“ Player positions
            'scores': {}      # ๐Ÿ† Player scores
        }
        
        print(f"๐Ÿš€ Game server started on {host}:{port}")
    
    def run(self):
        # ๐Ÿ”„ Main game loop
        while self.inputs:
            readable, _, exceptional = select.select(
                self.inputs, [], self.inputs, 0.1
            )
            
            # ๐Ÿ“– Handle incoming data
            for sock in readable:
                if sock is self.server:
                    self.accept_new_player()
                else:
                    self.handle_player_data(sock)
            
            # โŒ Handle errors
            for sock in exceptional:
                self.remove_player(sock)
    
    def accept_new_player(self):
        # ๐ŸŽŠ New player joined!
        client, address = self.server.accept()
        client.setblocking(False)
        self.inputs.append(client)
        
        player_id = f"Player_{len(self.players) + 1}"
        self.players[client] = {
            'id': player_id,
            'address': address,
            'emoji': '๐ŸŽฎ'
        }
        
        # ๐ŸŽฏ Initialize player position
        self.game_state['positions'][player_id] = {'x': 0, 'y': 0}
        self.game_state['scores'][player_id] = 0
        
        print(f"โœจ {player_id} joined from {address}")
        self.broadcast_game_state()
    
    def handle_player_data(self, sock):
        try:
            # ๐Ÿ“ฅ Receive player action
            data = sock.recv(1024)
            if data:
                player = self.players[sock]
                action = json.loads(data.decode())
                
                # ๐ŸŽฎ Process player movement
                if action['type'] == 'move':
                    pos = self.game_state['positions'][player['id']]
                    pos['x'] += action.get('dx', 0)
                    pos['y'] += action.get('dy', 0)
                    print(f"๐Ÿƒ {player['id']} moved to ({pos['x']}, {pos['y']})")
                
                # ๐Ÿ† Update score
                elif action['type'] == 'score':
                    self.game_state['scores'][player['id']] += action['points']
                    print(f"โญ {player['id']} scored {action['points']} points!")
                
                self.broadcast_game_state()
            else:
                # ๐Ÿ“ค Player disconnected
                self.remove_player(sock)
        except (BlockingIOError, json.JSONDecodeError):
            pass  # ๐ŸŽฏ No data yet or invalid data
    
    def broadcast_game_state(self):
        # ๐Ÿ“ก Send game state to all players
        message = json.dumps(self.game_state).encode()
        for sock in self.inputs[1:]:  # Skip server socket
            try:
                sock.send(message)
            except BlockingIOError:
                pass  # ๐ŸŽฏ Socket not ready, try later
    
    def remove_player(self, sock):
        # ๐Ÿ‘‹ Player left the game
        if sock in self.players:
            player = self.players[sock]
            del self.game_state['positions'][player['id']]
            del self.game_state['scores'][player['id']]
            del self.players[sock]
            print(f"๐Ÿ‘‹ {player['id']} left the game")
        
        self.inputs.remove(sock)
        sock.close()

# ๐ŸŽฎ Let's use it!
if __name__ == "__main__":
    server = GameServer()
    server.run()

๐ŸŽฏ Try it yourself: Add power-ups, collision detection, or team features!

๐Ÿ’ฌ Example 2: Async Chat Server with asyncio

Letโ€™s make it modern with asyncio:

# ๐Ÿ’ฌ Modern async chat server
import asyncio
import json
from datetime import datetime

class AsyncChatServer:
    def __init__(self):
        self.clients = {}  # ๐Ÿ‘ฅ Connected clients
        self.rooms = {     # ๐Ÿ  Chat rooms
            'general': set(),
            'gaming': set(),
            'tech': set()
        }
        self.message_history = []  # ๐Ÿ“œ Recent messages
    
    async def handle_client(self, reader, writer):
        # ๐ŸŽŠ New client connected!
        client_address = writer.get_extra_info('peername')
        client_id = f"User_{len(self.clients) + 1}"
        
        # ๐Ÿ‘‹ Welcome message
        welcome = {
            'type': 'welcome',
            'message': f'Welcome {client_id}! ๐ŸŽ‰',
            'rooms': list(self.rooms.keys()),
            'timestamp': datetime.now().isoformat()
        }
        writer.write(json.dumps(welcome).encode() + b'\n')
        await writer.drain()
        
        # ๐Ÿ“ Register client
        self.clients[client_id] = {
            'reader': reader,
            'writer': writer,
            'address': client_address,
            'room': 'general',
            'emoji': '๐Ÿ˜Š'
        }
        self.rooms['general'].add(client_id)
        
        print(f"โœจ {client_id} joined from {client_address}")
        
        try:
            # ๐Ÿ”„ Handle messages
            while True:
                data = await reader.readline()
                if not data:
                    break
                
                message = json.loads(data.decode().strip())
                await self.process_message(client_id, message)
                
        except asyncio.CancelledError:
            pass
        except Exception as e:
            print(f"โŒ Error handling {client_id}: {e}")
        finally:
            # ๐Ÿ‘‹ Clean up on disconnect
            await self.remove_client(client_id)
    
    async def process_message(self, client_id, message):
        client = self.clients[client_id]
        msg_type = message.get('type')
        
        if msg_type == 'chat':
            # ๐Ÿ’ฌ Broadcast chat message
            chat_data = {
                'type': 'chat',
                'user': client_id,
                'message': message['text'],
                'emoji': client['emoji'],
                'room': client['room'],
                'timestamp': datetime.now().isoformat()
            }
            
            # ๐Ÿ“œ Add to history
            self.message_history.append(chat_data)
            if len(self.message_history) > 100:
                self.message_history.pop(0)
            
            # ๐Ÿ“ก Send to room members
            await self.broadcast_to_room(client['room'], chat_data)
            print(f"๐Ÿ’ฌ {client_id} in {client['room']}: {message['text']}")
        
        elif msg_type == 'join_room':
            # ๐Ÿ  Switch rooms
            old_room = client['room']
            new_room = message['room']
            
            if new_room in self.rooms:
                self.rooms[old_room].discard(client_id)
                self.rooms[new_room].add(client_id)
                client['room'] = new_room
                
                # ๐ŸŽฏ Notify room change
                notification = {
                    'type': 'room_changed',
                    'room': new_room,
                    'message': f"You joined #{new_room} ๐ŸŽ‰"
                }
                await self.send_to_client(client_id, notification)
                print(f"๐Ÿ  {client_id} moved to #{new_room}")
        
        elif msg_type == 'set_emoji':
            # ๐ŸŽจ Change user emoji
            client['emoji'] = message['emoji']
            print(f"๐ŸŽจ {client_id} changed emoji to {message['emoji']}")
    
    async def broadcast_to_room(self, room, data):
        # ๐Ÿ“ก Send message to all users in room
        tasks = []
        for user_id in self.rooms[room]:
            task = self.send_to_client(user_id, data)
            tasks.append(task)
        
        await asyncio.gather(*tasks, return_exceptions=True)
    
    async def send_to_client(self, client_id, data):
        # ๐Ÿ“ค Send data to specific client
        try:
            client = self.clients[client_id]
            client['writer'].write(json.dumps(data).encode() + b'\n')
            await client['writer'].drain()
        except Exception:
            pass  # ๐ŸŽฏ Client might have disconnected
    
    async def remove_client(self, client_id):
        # ๐Ÿ‘‹ Remove disconnected client
        if client_id in self.clients:
            client = self.clients[client_id]
            room = client['room']
            
            # ๐Ÿงน Cleanup
            self.rooms[room].discard(client_id)
            client['writer'].close()
            await client['writer'].wait_closed()
            del self.clients[client_id]
            
            print(f"๐Ÿ‘‹ {client_id} disconnected")
    
    async def start_server(self, host='localhost', port=8888):
        # ๐Ÿš€ Start the async server
        server = await asyncio.start_server(
            self.handle_client, host, port
        )
        
        addr = server.sockets[0].getsockname()
        print(f"๐Ÿ’ฌ Chat server running on {addr[0]}:{addr[1]}")
        
        async with server:
            await server.serve_forever()

# ๐ŸŽฎ Let's use it!
if __name__ == "__main__":
    chat_server = AsyncChatServer()
    asyncio.run(chat_server.start_server())

๐Ÿš€ Advanced Concepts

๐Ÿง™โ€โ™‚๏ธ Advanced Topic 1: Event Loop Magic

When youโ€™re ready to level up, try this advanced pattern:

# ๐ŸŽฏ Custom event loop with epoll (Linux) or kqueue (macOS)
import selectors
import types

class AdvancedServer:
    def __init__(self):
        # ๐Ÿช„ Use the best selector for your platform
        self.selector = selectors.DefaultSelector()
        self.clients = {}
    
    def accept_wrapper(self, sock):
        # โœจ Accept new connections
        conn, addr = sock.accept()
        conn.setblocking(False)
        print(f"๐ŸŽŠ Accepted connection from {addr}")
        
        # ๐Ÿ“ฆ Store connection data
        data = types.SimpleNamespace(
            addr=addr,
            inb=b'',
            outb=b'',
            emoji='๐ŸŒŸ'
        )
        
        # ๐ŸŽฏ Register for read events
        events = selectors.EVENT_READ | selectors.EVENT_WRITE
        self.selector.register(conn, events, data=data)
    
    def service_connection(self, key, mask):
        # ๐Ÿ”„ Handle client I/O
        sock = key.fileobj
        data = key.data
        
        if mask & selectors.EVENT_READ:
            # ๐Ÿ“ฅ Read data
            recv_data = sock.recv(1024)
            if recv_data:
                data.outb += recv_data  # Echo back
                print(f"๐Ÿ’ซ Received from {data.addr}: {recv_data.decode()}")
            else:
                # ๐Ÿ“ค Client disconnected
                print(f"๐Ÿ‘‹ Closing connection to {data.addr}")
                self.selector.unregister(sock)
                sock.close()
        
        if mask & selectors.EVENT_WRITE:
            # ๐Ÿ“ค Send data
            if data.outb:
                sent = sock.send(data.outb)
                data.outb = data.outb[sent:]

๐Ÿ—๏ธ Advanced Topic 2: High-Performance Protocols

For the brave developers:

# ๐Ÿš€ Binary protocol for maximum speed
import struct
import asyncio

class BinaryProtocol(asyncio.Protocol):
    # ๐Ÿ’ช High-performance binary messaging
    
    HEADER_FORMAT = '!IH'  # ๐ŸŽฏ 4-byte length + 2-byte type
    HEADER_SIZE = struct.calcsize(HEADER_FORMAT)
    
    def __init__(self):
        self.buffer = b''
        self.emoji_map = {
            1: '๐Ÿš€',  # Speed message
            2: '๐Ÿ’ช',  # Strength message
            3: 'โœจ'   # Magic message
        }
    
    def connection_made(self, transport):
        # ๐ŸŽŠ New connection established
        self.transport = transport
        peer = transport.get_extra_info('peername')
        print(f"โœจ Binary connection from {peer}")
    
    def data_received(self, data):
        # ๐Ÿ“ฅ Process incoming binary data
        self.buffer += data
        
        while len(self.buffer) >= self.HEADER_SIZE:
            # ๐Ÿ“ฆ Parse header
            length, msg_type = struct.unpack(
                self.HEADER_FORMAT, 
                self.buffer[:self.HEADER_SIZE]
            )
            
            if len(self.buffer) < self.HEADER_SIZE + length:
                break  # ๐ŸŽฏ Wait for complete message
            
            # ๐ŸŽจ Extract message
            message = self.buffer[self.HEADER_SIZE:self.HEADER_SIZE + length]
            self.buffer = self.buffer[self.HEADER_SIZE + length:]
            
            # ๐Ÿ”„ Process message
            emoji = self.emoji_map.get(msg_type, 'โ“')
            print(f"{emoji} Type {msg_type}: {message.decode()}")
            
            # ๐Ÿ“ค Echo back with emoji
            response = f"{emoji} Echo: {message.decode()}"
            self.send_message(response.encode(), msg_type)
    
    def send_message(self, data, msg_type):
        # ๐Ÿ“ค Send binary message
        header = struct.pack(self.HEADER_FORMAT, len(data), msg_type)
        self.transport.write(header + data)

โš ๏ธ Common Pitfalls and Solutions

๐Ÿ˜ฑ Pitfall 1: The Blocking Trap

# โŒ Wrong way - accidentally blocking!
import socket

sock = socket.socket()
# Forgot to set non-blocking! ๐Ÿ˜ฐ
data = sock.recv(1024)  # ๐Ÿ’ฅ This will block forever if no data!

# โœ… Correct way - always set non-blocking!
sock = socket.socket()
sock.setblocking(False)  # ๐Ÿ›ก๏ธ Protection enabled!
try:
    data = sock.recv(1024)
except BlockingIOError:
    # ๐ŸŽฏ No data available, handle gracefully
    data = None

๐Ÿคฏ Pitfall 2: Resource Exhaustion

# โŒ Dangerous - unlimited connections!
connections = []
while True:
    conn, addr = server.accept()
    connections.append(conn)  # ๐Ÿ’ฅ Memory leak!

# โœ… Safe - limit and clean up!
MAX_CONNECTIONS = 1000
connections = {}

def accept_connection(server):
    if len(connections) >= MAX_CONNECTIONS:
        print("โš ๏ธ Connection limit reached!")
        return
    
    conn, addr = server.accept()
    conn.setblocking(False)
    connections[conn] = {'addr': addr, 'time': time.time()}
    
    # ๐Ÿงน Clean up old connections
    cleanup_stale_connections()

๐Ÿ› ๏ธ Best Practices

  1. ๐ŸŽฏ Always Set Non-blocking: Donโ€™t forget setblocking(False)!
  2. ๐Ÿ“ Handle All Exceptions: BlockingIOError is your friend
  3. ๐Ÿ›ก๏ธ Limit Resources: Set max connections and timeouts
  4. ๐ŸŽจ Use Modern Tools: asyncio for new projects
  5. โœจ Clean Up Properly: Close sockets and free resources

๐Ÿงช Hands-On Exercise

๐ŸŽฏ Challenge: Build a Real-time Stock Ticker

Create a non-blocking stock price streaming server:

๐Ÿ“‹ Requirements:

  • โœ… Stream real-time price updates to multiple clients
  • ๐Ÿท๏ธ Support subscribing to specific stocks
  • ๐Ÿ‘ค Handle client disconnections gracefully
  • ๐Ÿ“Š Send updates every second
  • ๐ŸŽจ Each stock needs an emoji!

๐Ÿš€ Bonus Points:

  • Add price history tracking
  • Implement rate limiting
  • Create price alerts

๐Ÿ’ก Solution

๐Ÿ” Click to see solution
# ๐ŸŽฏ Real-time stock ticker server!
import asyncio
import json
import random
from datetime import datetime

class StockTickerServer:
    def __init__(self):
        # ๐Ÿ“Š Stock data
        self.stocks = {
            'AAPL': {'price': 150.0, 'emoji': '๐ŸŽ'},
            'GOOGL': {'price': 2800.0, 'emoji': '๐Ÿ”'},
            'TSLA': {'price': 800.0, 'emoji': '๐Ÿš—'},
            'AMZN': {'price': 3400.0, 'emoji': '๐Ÿ“ฆ'},
            'MSFT': {'price': 300.0, 'emoji': '๐Ÿ’ป'}
        }
        
        # ๐Ÿ‘ฅ Client subscriptions
        self.clients = {}  # client_id -> {writer, subscriptions}
        self.client_counter = 0
    
    async def handle_client(self, reader, writer):
        # ๐ŸŽŠ New trader connected!
        self.client_counter += 1
        client_id = f"Trader_{self.client_counter}"
        
        self.clients[client_id] = {
            'writer': writer,
            'subscriptions': set(),
            'emoji': '๐Ÿ“ˆ'
        }
        
        # ๐Ÿ‘‹ Send welcome
        welcome = {
            'type': 'welcome',
            'client_id': client_id,
            'available_stocks': list(self.stocks.keys()),
            'message': f'Welcome {client_id}! ๐ŸŽ‰'
        }
        await self.send_to_client(client_id, welcome)
        
        try:
            # ๐Ÿ”„ Handle client messages
            while True:
                data = await reader.readline()
                if not data:
                    break
                
                message = json.loads(data.decode().strip())
                await self.handle_message(client_id, message)
        
        finally:
            # ๐Ÿ‘‹ Cleanup
            del self.clients[client_id]
            writer.close()
            await writer.wait_closed()
            print(f"๐Ÿ‘‹ {client_id} disconnected")
    
    async def handle_message(self, client_id, message):
        msg_type = message.get('type')
        
        if msg_type == 'subscribe':
            # ๐Ÿ“Š Subscribe to stocks
            symbols = message.get('symbols', [])
            client = self.clients[client_id]
            
            for symbol in symbols:
                if symbol in self.stocks:
                    client['subscriptions'].add(symbol)
                    print(f"โœ… {client_id} subscribed to {symbol}")
            
            # ๐Ÿ“ค Send current prices
            snapshot = {
                'type': 'snapshot',
                'prices': {
                    sym: {
                        'price': self.stocks[sym]['price'],
                        'emoji': self.stocks[sym]['emoji']
                    }
                    for sym in client['subscriptions']
                }
            }
            await self.send_to_client(client_id, snapshot)
        
        elif msg_type == 'unsubscribe':
            # ๐Ÿšซ Unsubscribe from stocks
            symbols = message.get('symbols', [])
            client = self.clients[client_id]
            
            for symbol in symbols:
                client['subscriptions'].discard(symbol)
                print(f"โŒ {client_id} unsubscribed from {symbol}")
    
    async def send_to_client(self, client_id, data):
        # ๐Ÿ“ค Send data to client
        try:
            client = self.clients[client_id]
            client['writer'].write(json.dumps(data).encode() + b'\n')
            await client['writer'].drain()
        except Exception:
            pass  # ๐ŸŽฏ Client might be disconnected
    
    async def price_updater(self):
        # ๐Ÿ“Š Simulate price changes
        while True:
            await asyncio.sleep(1)  # โฐ Update every second
            
            # ๐ŸŽฒ Random price changes
            updates = {}
            for symbol, data in self.stocks.items():
                if random.random() > 0.5:  # 50% chance of update
                    change = random.uniform(-2, 2)
                    data['price'] = max(1, data['price'] + change)
                    updates[symbol] = {
                        'price': round(data['price'], 2),
                        'emoji': data['emoji'],
                        'change': round(change, 2),
                        'timestamp': datetime.now().isoformat()
                    }
            
            if updates:
                # ๐Ÿ“ก Broadcast to subscribers
                update_msg = {'type': 'price_update', 'updates': updates}
                
                tasks = []
                for client_id, client in self.clients.items():
                    # ๐ŸŽฏ Only send relevant updates
                    relevant_updates = {
                        sym: data for sym, data in updates.items()
                        if sym in client['subscriptions']
                    }
                    
                    if relevant_updates:
                        msg = {
                            'type': 'price_update',
                            'updates': relevant_updates
                        }
                        task = self.send_to_client(client_id, msg)
                        tasks.append(task)
                
                await asyncio.gather(*tasks, return_exceptions=True)
    
    async def start(self, host='localhost', port=9999):
        # ๐Ÿš€ Start the server
        server = await asyncio.start_server(
            self.handle_client, host, port
        )
        
        # ๐ŸŽฏ Start price updater
        asyncio.create_task(self.price_updater())
        
        addr = server.sockets[0].getsockname()
        print(f"๐Ÿ“Š Stock ticker server running on {addr[0]}:{addr[1]}")
        
        async with server:
            await server.serve_forever()

# ๐ŸŽฎ Test it out!
if __name__ == "__main__":
    ticker = StockTickerServer()
    asyncio.run(ticker.start())

๐ŸŽ“ Key Takeaways

Youโ€™ve learned so much! Hereโ€™s what you can now do:

  • โœ… Create non-blocking sockets with confidence ๐Ÿ’ช
  • โœ… Handle multiple connections simultaneously ๐Ÿ›ก๏ธ
  • โœ… Build async servers using modern Python ๐ŸŽฏ
  • โœ… Debug common async issues like a pro ๐Ÿ›
  • โœ… Write scalable network applications with Python! ๐Ÿš€

Remember: Non-blocking I/O is your gateway to building high-performance network applications! ๐Ÿค

๐Ÿค Next Steps

Congratulations! ๐ŸŽ‰ Youโ€™ve mastered non-blocking sockets and async I/O!

Hereโ€™s what to do next:

  1. ๐Ÿ’ป Practice with the exercises above
  2. ๐Ÿ—๏ธ Build a real-time application using async I/O
  3. ๐Ÿ“š Move on to our next tutorial: WebSockets for Real-time Communication
  4. ๐ŸŒŸ Share your async projects with the community!

Remember: Every network programming expert started with their first non-blocking socket. Keep coding, keep learning, and most importantly, have fun! ๐Ÿš€


Happy coding! ๐ŸŽ‰๐Ÿš€โœจ